Steve Braski
24158 102A Ave, Maple Ridge, BC V2W 2C6 | (H) 604-463-3706 | (C) 604-803-6841 | sbraski@shaw.ca
Professional Summary
I'm not afraid to take on any challenge. I'll bring my strong work ethic and professionalism to any new task or challenge. My experience and skill set as a 3D Artist would make me a good fit for most gaming studios!
Skills
Very experienced using : Max, Maya, Photoshop , Substance Painter2, Marmoset Toolbag3, Unity, Illustrator, Perforce ,and Subversion. Experience using 3D Coat , Unreal Engine, Premiere,Mudbox and Z Brush.
Work History
3D Artist 8-27-2017- Present
Koolhaus Games- Vancouver,BC
Returned to Koolhaus to work on a very creative title called Battle Rally. Worked closely with designer creating 12 levels. Iām using Maya and Unity. All textures were hand painting using Photoshop.
3D Artist 8-27-2917- 2-7-2018
Firepoint Interactive- Burnaby ,BC
Created 2 levels for PC VR game called Tooth and Claw. Art done in Maya, Unity, Substance, Quixell, and Photoshop. Gained valuable experience in VR development!
Instructor 3/01/2016- present
VCAD- Vancouver. BC
Taught various classes for videogame industry. 3D Environmental , Game Theory, 3D Characters, Lighting and Texturing,Maya, and Game Design.
3D Artist 1/01/2016- 9/30/2016
WCI Media Studios- Abbotsford, BC
Converted 2D CAD architecture drawings into 3D models and rendered them out using VRAY. Also used Itoo grass plugin for 3D grass.
3D Artist 01/2006 to 09/2015
Koolhaus Games ā Vancouver, BC
3D artist that worked on environments, props, textures, and animation. Proved out concepts in 3D that helped the studio get contracts.Games worked on and that shipped: Big League Summer Sports (Wii) Madden 11 Football(iPad) Tiger Woods (iOS) Urban Futol (IOS)Capsized(IOS) Sports Jeopardy(IOS) Centipede Origins (IOS) Antique Shop (PC) OOMF!(IOS) YVR app.
Associate Modeller 10/2002 to 01/2006
Electronic Arts ā Burnaby, BC
Worked as a environment artist creating race tracks for PSP Need for Speed Rivals, Most Wanted,and Carbon. Other PSP titles worked on : Medal of Honor and NCAA football. Wii titles : Madden, NCAA Football, Playground ,and EA Sports Active. OnMadden and NCAA worked on the stadiums and lighting. On EA Sports Active created the downhill rollerblade track environment. For Playground was responsible for creating the slot car tracks.
3D Artist 06/1996 to 09/2002
KillerGame ā San Diego, California
Killergame was my introduction to the games industry .I started out working on NHL jerseys for Face-off 98 then moved onto stadium environments. Titles worked on: Face-off 98,99, Final Four 99,2000,2001,2002,2003,2004. Jet X20.For Jet X20 created all of the jet ski's in game and also made many props for the environments. On Final Four did mostly stadium environments,courts, and jerseys.
Education
Bachelor of Arts: Painting and Sculpture
University of Tennessee - Knoxville, TN
Associate of Arts: Design Graphics and Modeling Technology
East Tennessee State University - Johnson City, Tennessee
Hobbies
Art and gaming, Disc Golf, Hiking, Camping, and skateboarding.